It'd probably take other Pinocchios heavy investment in a specific stat for Legion Arms to really shine. Without speccing Pinocchio to emphasize them, the couple uses I had available at each respawn weren't impressive enough that I'd bother burning consumable refill items, like a cool toy that's too much of a hassle to regularly play with. In other words, the Legion Arms are a hell of a lot like the prosthetic gadgets in Sekiro, except here they're flashier than they are effective. It's like having a Swiss Army Knife for an arm, if a Swiss army knife had a flamethrower, an acid launcher, and a Mega Man-style arm cannon that shoots a delayed charge that embeds into enemies. It's a metal limb that I can swap out at bonfires-sorry, "Stargazers"-to equip different combat gadgets. Weapon assembly is the one piece of combat in Lies of P that feels truly distinct from anything FromSoftware's doneĮven one of Pinocchio's defining abilities, his Legion Arm, feels like a FromSoft appropriation. At one point, while descending into some spooky woods after a boss fight in a church against a giant mutated priest, I couldn't shake the awareness of how closely it matched the sequence of beats I'd played in Bloodborne. I won't lie: the borrowing from its Souls forebears is stark. The similarities continue, straight through the interface design and Krat's distinctly Yharnam vibe.
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